MicroBiomeWarfare
Help this microbiome survive the viral infection!
You can use F, T, Y, H, B, or V to launch a short attack.
Use G to recharge your attacks to use again!
Attempt to make it through all 6 waves and try not to get infected!
Press R to reset.
Lecture Details
I added a custom font which reflected the theme of the game. In order to spawn viruses, I used a for loop in order to spawn a decreasing number of prefabs into the scene. Design Details
With this game I wanted to attempt to utilize the keyboard in a way I hadn’t seen previously. I noticed the hexagonal pattern of my keys and began to imagine how I could utilize the form. I had an idea of gamifying a microbiome and those tiny internal defenses. I thought my idea was simple, but I applied a variety of new scripts.
Freshness
The portion I’m most proud of is the virus spawner. I wanted the viruses to spawn on an interval but I also wanted to keep the code simple. My solution was a fun math problem of when timer/spawnInterval > spawnEvent, increase spawnEvent by 1. This meant every 10 seconds I would get a spawn event. I feel like this is a technique I will find very useful in the future.
Balance
Originally when I conceived of this game, I thought I would predetermine where the viruses came from so each cell would protect its neighboring cells. But creating the spawn system was beyond my capabilities within the time limit. Instead I chose to create inward spiraling viruses,
I also restricted the use of the cells. In order to attack, they must be charged. The charging takes time and the spawns are timed with the charging ability to ensure the player has adequate time to destroy all the viruses and use the punches to protect themselves. The bad news
Unfortunately my scope was beyond the time I had, but I did accomplish a lot in this project and created a couple of clever solutions I’ll bring forward with me. :-)
GitHub link → https://github.com/Graucus/MicroBioWarfare
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